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World Phasing System is a blueprint communication system that enables you to make changes to actors in the world everytime the player makes a choice or performs an action. You can create a series of events (phases) that will change something with every step (stage). It will fit nicely in any story-driven/horror/RPG game.

 

If you..

...want to spawn an enemy when the player starts a quest.

...want to open a gate when the player flip a switch

...want to activate a trap when the player steps on the wrong tile.

...want guards to attack the player when he/she hurts an innocent civilian.

...want a whole fraction to turn against him because he chose the wrong side in the conflict.

..to jump scare a player when he/she enters a specified room or corridor.

then the World Phasing System is for you!

 

Nearly everything is possible!

Technical Details

Features:

  • Easy to implement
  • Includes a few actors to help you get started.
  • Integrated save and load game system.
  • Built-in flow control and debug system to help you keep track of all added phases and stages.
  • Fully commented functions and variables.


Number of Blueprints: 20

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No (I didn't test it but should work just fine)

Documentation: [CLICK]

Demonstration video: [CLICK]

Important/Additional Notes:

Support available in English in Polish.

C
CrazyCats
All Assets by Author
9.77 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags STORYTELLING, EVENTS, PHASING, TRIGGERS, CHANGER, EVENT SYSTEM, BLUEPRINTS, INTERACTION SYSTEM, OBJECT INTERACTION, HORROR GAME, QUEST, NoAI, RPG, REACTION, EASY BLUEPRINTS, COMMUNICATION
Release date 08.05.2022

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