YouTube Tutorial and Demo: https://www.youtube.com/watch?v=D4ldp0vY-rw
Disclaimer
- Certain skeletal meshes in the "Mesh Editor" with "Preview Scene Settings / Settings / Environment/Show Floor [x]" display noisy shadows. This artifact is not present at run time or in Sequencer in a regular UMap or if you disable "Show Floor" in the Mesh Editor.
- Environment is NOT included
- Currently creating a compatible 5.0.3 version, coming very soon
Dresswear clothing designed for Metahuman skeleton types: Male Tall Underweight, Normalweight, and Overweight.
Outfit Skeletal Meshes:
- long coat (with and without Chaos Cloth physics)
- turtle neck sweater (with and without hidden sleeves)
- pants
- Chelsea boots
There are multiple material variations for each mesh and most can be color customized in the Material Instance.
Outfit Materials:
Coat and Pants: wool, suit, houndstooth, and plaid
Shoes: shiny leather, matte suede, and two custom materials.
Sweater: cable knit