Ends Today: Save up to 95% on the Time Travel Mega Bundle!

A TMap with a wildcard input and output can store every type of data to retrieve it trough gameplaytag 

Technical Details

Features:

  •  it gives the possibility to have a generic TMap that accept every type of data in blueprint.

Code Modules: "WildcardMap", "Type": "Runtime"


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (Yes/No) No

Supported Development Platforms: Win32, Win64, HoloLens, Mac, XboxOne, PS4, IOS, Android, HTML5, Linux, TVOS, Switch

Supported Target Build Platforms: 4.20+

Documentation: https://github.com/sergio2692/WildcardMap/blob/main/README.md

Important/Additional Notes:

The functionality is pretty the same as a standard TMap so it's pretty easy to understand how to use it, but please note that a Map of this type doesn't store the element and it contains void pointers not recognized from the garbage collector, so if the last reference of the uproperty is inside this map then will be garbage collected. Use it to get references through blueprint without casting and to make easy passing generic data through objects.

SL
Sergio Lena
All Assets by Author
4.83 
Platforms Android, Other, HoloLens 2, iOS, Linux, MacOS, Oculus, Windows 32-bit, Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags TEMPLATE, GENERIC, MAP, CODE PLUGIN, CODE, ARRAY
Release date 23.12.2021

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery