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[Video Link]

  https://youtu.be/J38HBw-jOeg



The Widget Exporter will help you in the following ways.


1. In the Widget Blueprint Editor, Allows you to use Exporter functions while designing

  •   ExportAsPNG
  •   ExportSelectedWidgetsAsPNG
  •   ExportAsText (json, csv, txt)
  •   ExportAsTexture2D (Texture2D Asset)
  •   ExportAsFlipbook (WidgetAnimation To Flipbook PNG)


2. You can iterate over Exporter functions with data tables and data driven Logic During Game play (Some functions are in PIE mode)

Exporter functions are available in both Blueprint Nodes and C++

  •   ExportAsImage (png, jpg, bmp)
  •   ExportAsPNG
  •   ExportAsText (json, csv, txt)
  •   ExportAdvancedRenderTarget (png)

Technical Details

Features:  

[UMG Toolbar Extension]

  •   ExportAsPNG
  •   ExportSelectedWidgetsAsPNG
  •   ExportAsText (FileFormat : json, csv, txt)
  •   ExportAsTexture2D (FileFormat : Texture2D Asset)
  •   ExportAsFlipbook (FileFormat : PNG)
  • WidgetAnimation To Flipbook


[Export File Functions]

  •   ExportAsImage (FileFormat : png, jpg, bmp)
  •   ExportAsPNG
  •   ExportAsText (FileFormat : json, csv, txt)
  •   ExportAdvancedRenderTarget (FileFormat : png)


[Convert Widget To Texture And Asset]

  •   MakeRenderTarget2D (Class : TextureRenderTarget2D)
  •   ExportAsTexture2DForEditor (FileFormat : Texture2D Asset)
  •   RenderTargetCreateStaticTexture2DEditorOnly (Class : Texture2D)


Code Modules:

  •  WidgetExporter(Runtime)


Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android

Supporting : myotechker@gmail.com

4.93 
Platforms Windows 64-bit, Android
UE Versions 4.27, 5.0 - 5.1
Tags SLATE, ANIMATION, BLUEPRINT PLUGIN, EXPORT, UMG, PNG, FLIPBOOK, EDITOR TOOL, TEXTURE EXPORT, BLUEPRINTEDITOR, CSV, WIDGETANIMATION, JSON, WIDGET
Release date 29.12.2022

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