Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.
Showcase: https://youtu.be/u9iYukFEeKg
Tutorial: https://youtu.be/x7Uo5GiAf-0
Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing
Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.
Tested on RTX 3060 (High quality, 1920x1080 resolution)
Average FPS: 60-80
Average FPS with DLSS: 120-160