Building the User Interface navigation between widgets has never been easier!
Unreal Engine supports creating navigation for the UMG widgets, but setting it up in blueprints can usually get very complex and handling many different cases can get crazy.
With this system, you will be able to create navigation links between widgets, specify conditions when the links are enabled or disabled and setup various complex navigation nets.
Everything is done entirely inside UMG Designer and uses current Unreal Engine Navigation system, so it's compatible with anything you've done so far!
The plugin fully supports Blueprints! You DO NOT need any C++ knowledge!
OVERVIEW AND SIMPLE SETUP
ADVANCED SETUP
NESTED NAVIGATION SETUP
The system is very flexible! You can setup simple navigation links visually in just a few seconds, but you can also complicate it much more and setup advances rules and chain of navigations, that would require huge amounts of blueprint or C++ coding.
There are example blueprints inside the Plugin Content directory, so check them out and see how simple or more complex things can be built!
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