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Unique art style scene, perfect for lighting practice with showcase scene or implement into existing games project.

Fully game ready with LODs and Collision.


Showcase video: https://youtu.be/g3DfsQfwZQ4

Overview Video: https://youtu.be/S1VxWMTDbCE

Technical Details

Features:

  •  Tileable masked texturing workflow, easy to add new assets that fit the style or fully change existing assets base materials

Number of Unique Meshes: 32

Collision: yes, custom or autogenerated

LODs: yes, auto generated, custom changed where needed

Number of Materials and Material Instances: 32

Number of Textures:68

Texture Resolutions: 512-4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox


Important notes:

The Unreal engine 5 version uses height field for the landscape, please enable virtual textures, virtual lightmaps and height field plugin.

VITUAL TEXTURE ENABLE:

https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VirtualTexturing/


To enable VIrtual Heightfield Mesh:

1. Click edit (top left)

2. Click "plugins"

3. Search Virtual Heightfield Mesh

4. Enable "Search Virtual Heightfield Mesh"

5. Restart Engine.


The UE5 scene uses Lumen, there will be a difference in light, this is done as height fields does not allow static light baking.

The scene can still use baked light but not with the heightfield mesh.


For any problems or general questions please write bagnerart@gmail.com

RB
Rasmus Bagner
All Assets by Author
14.80 
Platforms Other, Windows 64-bit, Windows 32-bit, MacOS, Linux
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags GOD OF WAR, MATERIALS, TOMB, MODULAR, GRAVE, PBR, STATUE, PROPS, ICE, REALISTIC, NoAI, ENVIRONMENTS, FANTASY, MEDIEVAL, DOOR, STYLIZED
Release date 05.07.2022

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