Features:
- Tileable masked texturing workflow, easy to add new assets that fit the style or fully change existing assets base materials
Number of Unique Meshes: 32
Collision: yes, custom or autogenerated
LODs: yes, auto generated, custom changed where needed
Number of Materials and Material Instances: 32
Number of Textures:68
Texture Resolutions: 512-4096
Supported Development Platforms:
Windows, Mac, PlayStation, Xbox
Important notes:
The Unreal engine 5 version uses height field for the landscape, please enable virtual textures, virtual lightmaps and height field plugin.
VITUAL TEXTURE ENABLE:
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VirtualTexturing/
To enable VIrtual Heightfield Mesh:
1. Click edit (top left)
2. Click "plugins"
3. Search Virtual Heightfield Mesh
4. Enable "Search Virtual Heightfield Mesh"
5. Restart Engine.
The UE5 scene uses Lumen, there will be a difference in light, this is done as height fields does not allow static light baking.
The scene can still use baked light but not with the heightfield mesh.
For any problems or general questions please write bagnerart@gmail.com