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This plugin provides a C++ component class, that simplifies and automates registration of your multiplayer server in AWS GameLift.


  • It does NOT implement match backfill
  • It does NOT use matchmaking information from FlexMatch
  • Includes precompiled binaries for AWS GameLiftServerSDK
  • Includes an example of how to integrate this component to your GameMode C++ class

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Registers game server with AWS Gamelift
  • Shuts down game server, when GameLift sends signal to Terminate
  • Outputs GameLift log to STDOUT
  • Provides methods to:

1. send server health status to AWS

2. validate, whether a new player can play in this GameSession

3. remove player from GameSession

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  EasyGameLift (Runtime) 

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No (Server only)

Supported Development Platforms: Win64, Linux

Supported Target Build Platforms: Win64, Linux

Documentation: https://gist.github.com/v1vendi/64a2e819c3b67c8bc9d03c007a7bfbf3

Example Project: -

Important/Additional Notes: -

9.77 
Platforms Linux, Windows 64-bit
UE Versions 5.0
Tags NETWORK, MULTIPLAYER, GAMELIFT, DEDICATED SERVER, SERVER, AWS
Release date 18.10.2022

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