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DOCUMENTATION -- DISCORD SUPPORT


UObject Replication Plugin enables projects to replicate UObjects over the network in Blueprints, which is not supported by default due to C++ setup. The plugin will replicate your UObjects simply as replicating an Actor/Actor Component.


Why should I replicate UObjects?


They are lightweight to replicate, so they're a great fit when Actor/Actor Components feel like overkill to use. In Lyra, each gun in an inventory slot is a replicated UObject. When the player picks up a gun, the gun they see in their inventory is a replicated UObject. It's responsible for managing the player's ammunition, abilities, static mesh to show, inventory appearance (weapon icon et.c.), and much more!


Ability systems make great use of replicated UObjects. One of the ability systems that replicate abilities with UObjects is Unreal Engine's own Gameplay Ability System (GAS), which they also use for Fortnite.

Technical Details

Main Features:

  • Replicate UObjects in Blueprints.
  • Supports replicated variables.
  • Supports RPCs.
  • Support to derive your components from an Object Replication Manager to create modular back-end systems.
  • Supports replicating a single or an array of UObjects.


Editor Features:

  •  Asset creation tools to easily create custom Object Replication Managers and replicated UObjects.


Code Modules:

  •  ObjectReplication
  •  ObjectReplicationEditor


Number of C++ Classes: 7

Network Replicated: Yes

O
OlssonDev
All Assets by Author
4.88 
Platforms Windows 64-bit, Linux, iOS, Android, MacOS
UE Versions 4.27, 5.0 - 5.1
Tags MULTIPLAYER SUPPORT, UOBJECT, MULTIPLAYER, REPLICATION, MULTIPLAYER READY, NETWORK REPLICATION, SCRIPTING, BLUEPRINTS, BLUEPRINT NODE, MULTIPLAYER PLUGIN, VISUAL SCRIPTING, NETWORKING
Release date 16.12.2022

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