Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Preview:

How to use Video:

Documentation:

This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.


Everything is written in C++ and optimized for direct use in the game using blueprints.

Technical Details

Features:

  •  Written in C++,
  •  Simple to use with blueprint,
  •  Widget(2D Screen Space) based,
  • Supports all game modes,
  • Actor bound offset,
  • Have Scale, rotation, opacity, pulse and other effects,
  • UI materials are supported,
  • Customizable texture, size, pivot, color, location, materials and other,
  • Two Off-Screen modes: Circle and on Screen Edge,
  • Distance based visibility,
  • Reach System,
  • Life Span,
  • Circular Type,
  • Data Table Usage Included,
  • A lot of demo Indicators with image or materials,
  • A lot of demo Data Table Presets.


Code Modules:

  •  UniversalMPIndicator (RunTime)


Number of Blueprints: 1 [DataTable] 1 [Widget]

Number of C++ Classes: 15

Number of Textures: 16

Texture Resolutions: (256 x 256)

Number of Materials: 1 (MasterMaterial) 9 (Material Instances)

Network Replicated: (OwnerOnly)

Supported Development Platforms: (All)

Supported Target Build Platforms: (All)

U
UnexGames
All Assets by Author
19.73 
Platforms Windows 64-bit, Windows 32-bit, MacOS, Linux, Android, iOS, Other
UE Versions 4.27, 5.0 - 5.1
Tags RETARGETING, INDICATOR, TARGET, OFF SCREEN INDICATOR, ON SCREEN INDICATOR, TARGETPOINT, NoAI, ON SCREEN, SCREEN INDICATOR, TARGETS, OFF SCREEN, DAMAGE INDICATOR, RENDER TARGET
Release date 01.04.2023

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery