This product will allow you to create "Bullet systems" a string of projectiles that can spawn off of one another to create a vast array of complex or simple projectile systems for any purpose you want! Its done totally in blueprints where i have commented on almost everything and help is available 24/7
Discord: https://discord.gg/QnRyFsN4Eb for help and upcoming additions!
The Ultimate Projectile system (5.1 & 5.2 Unreal engine AAA bullet system) - YouTube
*This system now includes a gun system where you can make any gun you can possibly think of. semi auto, full auto, burst and laser fire modes*
Examples included:
1.Penetration
2.Ricochet
3.Shotgun
4.Set Spread shotgun
5.Chaos Destruction
6.Homing Rocket Launcher
7.Black hole
8. Arrow rain
9. Airplane
10. Mini-gun
11.Homing
12.Laser
13.Stage speeds & Burst
14.Random Flight Path (Added in 1.3)
15.Spawn Points (Added in 1.3)
16.Mesh slicer (Added in 1.3)
17.Mines (Added in 1.3)
18.Projectile trails (Added in 1.3)
19.Chain lightning (Added in 1.3)
20.Ammo & Reload system (1.4)
21.Weapon pickup/Drop (1.4)
21.1 Single pickup master for ANY gun (1.4)
22.1 Single Masterclass of gun to be totally customized into anything (1.4)
(Bullet hit, and ricochet sfx included)
(Keep in mind these are just examples and you can combine any number of them together to make complex or simple projectile systems for your game)
16 physical materials with restitution, density and mass. *Includes a nice glass material*
Inside this system there is also a fully functional physical material system made for you already, just plugin your own assets and your off! It features Sound, Particle systems and decals to be applied to any surface you want and customized per surface. you can set the particles systems size, set the sounds pitch, loudness, Set the decals life and size as well.
If you have ever played a RPG like where magic casting is a thing this bullet system can recreate a lot of the spells in the game if not all of them. You can fire a single projectile forward that floats up, then spawns 30 more projectiles around it emitting from it that could rain down onto the ground and spawn in explosions or whatever you pick.
If your using this for a FPS or a TPS game you can make shotgun spread, bullet randomness, bounce bullets off of different surface materials, Custom impacts for each and every single round. in the sample i included a few different use cases.