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This is a set of 20 cascade trail particles; all Textures are 256x256, I used instanced materials and GPU emitters whenever possible, kept material instructions as low as possible and created custom LODs. Also, for presentation purposes, I added 20 cascade pickup particles, 20 pickup Blueprints , 20 projectile Blueprints, 20 spawners, one modified first person Blueprint, and 5 sounds.


 I set up the blueprints so that when the player overlaps a "pick up" , corresponding projectile is "picked up" by the player's gun and can then be fired by pressing left mouse button.


These particle systems are static and they get their movement from Projectile Blueprints. Changing projectile speed will affect the appearance of the trails: they will appear "thicker" or "denser" at slower speeds, and "thinner" or "spotty" if you increase projectile speed.


Sounds used in this asset pack are royalty free sounds downloaded from Soundbible.com:

  • “suction” sound recorded by Mike Koenig.
  • “Male Cough” by Mike Koenig
  • “Sharp Fart Sound” by Mike Koenig

I modified them in Audacity. 


YouTube video here: https://www.youtube.com/watch?v=TQh2c5Hwd58

Technical Details

Type of Emitters: CPU, GPU.

Number of Effects: 20 projectile particles and 20 matching pick up particles

Number of Textures: 12

Number of Materials: 14

Number of Blueprints:

  • 20 projectile Blueprints, 20 pick up Blueprints, 20 spawners, 1 FirstPersonWithProjectiles, 1 Widget Blueprint to display picked up projectile

Number of Meshes: 0

Supported Development Platforms: PC

Supported Target Build Platforms: PC


I
IvanDurak
All Assets by Author
29.60 
Platforms Windows 64-bit
UE Versions 4.23 - 4.27, 5.0
Tags CASCADE PARATICLE, TRAIL PARTICLE, PROJECTILE TRAIL, PARTICLES, PRTICLE, PROJECTILES, GPU PARTICLES, TRAIL
Release date 08.11.2019

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