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A fully customizable camera system for topdown games where the camera will interact with blocking volumes.

Additionally contains a transition volume to ease the transition between blocked zones. Allows you to not only set camera boundaries but also obey them in any physical custom shape.

Fully customizable:

  • Rooms of any size and shape. Not just boxes.
  • Collision distances in each direction (Front, back, left and right)
  • Collision channel
  • Camera offset
  • Distance from the character to the camera
  • Camera Lag and Camera Lag Speed


Technical Details

Demo Video

Features:

  • Topdown support, including projects based on the topdown template.
  • Block cameras using standard Camera Blocking Volumes
  •  Place blocking volumes in any configuration
  • Adjustable camera transitions between rooms
  • Adjustable camera lag
  • Customize parameters in Blueprints

Code Modules:

  •  A dynamic camera actor [runtime]

Number of Blueprints: 2

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Link

Example Project: Link

Important/Additional Notes: none

Discord channel: https://discord.gg/VmFXeq7J9F

P
ProjectZero
All Assets by Author
14.51 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags CAMERA, DYNAMIC CAMERA, PHYSICS-BASED, NoAI, TOP DOWN, TOP-DOWN, CAMERA SYSTEM, TOPDOWN
Release date 25.07.2021

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