A fully customizable camera system for topdown games where the camera will interact with blocking volumes.
Additionally contains a transition volume to ease the transition between blocked zones. Allows you to not only set camera boundaries but also obey them in any physical custom shape.
Fully customizable:
- Rooms of any size and shape. Not just boxes.
- Collision distances in each direction (Front, back, left and right)
- Collision channel
- Camera offset
- Distance from the character to the camera
- Camera Lag and Camera Lag Speed