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Testing Recorder is used to manage all your editor testing records. One testing record will save your testing config and logic inside a blueprint. You can easily recover your previous testing process. Notice that you can share your testing record to others, it is very useful for teamwork. 


Preview: Testing Recorder for UE4 or UE5

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Support to config basic editor play properties, such as testing map, number of plays, net mode.
  • Support to config commands running before and after PIE playing.
  • Support to catch log with key words inside testing record blueprint window.
  • Support to override world settings, including default game mode, mouse cursor visibility and lightmass settings.
  • Support to program blueprint testing logic.
  • Support to config testing description.
  • Support to manage all testing record blueprints with a tree view.
  • Support to search testing record inside a window.


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  TestingRecord [Runtime]
  •  TestingRecordEditor [Editor]


Number of Blueprints: 0

Number of C++ Classes: 14

Network Replicated: (No)

Supported Development Platforms: (Win64)

Supported Target Build Platforms: (Win64)

Documentation: Testing Recorder Document

Example Project: Testing Recorder Demo UE4.27

Important/Additional Notes: Important/Additional Notes: In the event you are unable to find the information you seek, feel free to register and post on the user forum or to contact easycomplex.tech@gmail.com

E
Easycomplex-Tech
All Assets by Author
14.80 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.2
Tags RECORDER, TESTING
Release date 26.08.2022

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