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The Steamworks Overlay implements Steamworks overlay support for your game with relative ease for Blueprint-based projects. Never again will you have to touch source code just to pause your game when you Shift-Tab to your Steam overlay to chat with your friends or edit your screenshots! Lets you assigns functionality when the overlay is active or not using their respective Blueprint Events. Flawless harmonic functionality with blueprint projects. Just implement this in your game instance Blueprint class, setup the events, and you are good to go!

Technical Details

Features:

  •  Implements functionality to Steamworks overlay when active or not.
  •  Spares you the requirement to go through the hard work of manually implementing Steamworks into your project source code or making a game instance in C++ (like the Unreal Engine documentation forces you to do).
  •  Works flawlessly with 'pure' blueprint projects.

Code Modules:

  •  Online Subsystem : [OnlineSubsystem]
  •  Online Subsystem - Utilities : [OnlineSubsystemUtils]
  •  Online Subsystem - Steam : [OnlineSubsystemSteam]

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: 5.0

Supported Target Build Platforms: Windows

Documentation: Steamworks Overlay Setup Tutorial

Example Project: Download

Important/Additional Notes: Access to Steam is required to test the overlay in packaged game. You need not a registered Steamworks App ID; the Space War one will suffice.

NE
Neotl Empire
All Assets by Author
59.21 
Platforms Windows 64-bit
UE Versions 5.1
Tags OVERLAYS, STEAMWORKS, NoAI, STEAM SET UP
Release date 30.08.2022

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