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Twelve boundary lines consisting of simple geometric figures. There are no textures. Pure calculation. Adjust freely. This is a great example to get started for users interested in shaders. And a great option to make your map boundaries more interesting than walls of air!

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  No textures. Pure calculation.
  • Make your map boundaries more interesting than air.
  •  A good example for someone interested in shader to get started.
  •  All is static. Maybe it will be updated to dynamic in the future.
  • Currently all calculations are based on square meshes, so there will be stretching issues when applied to other shapes, such as rectangles.

Number of Unique Materials and Material Instances: 12 Main Material & 12 Material Instance

Number of Textures: 0

Texture Resolutions: 0x0

Supported Development Platforms:

Test only in Windows. But it should theoretically support all platforms.

Test only in 4.26. But it should theoretically support all version.

Documentation: Parameter Explanation are displayed in the included level.

Important/Additional Notes:

Contact Us: infiniteforest@foxmail.com

(It is best to use these types of contact. Comments may not be responded to in a timely manner.)

I
InfiniteForest
All Assets by Author
4.83 
Platforms Android, Other, HoloLens 2, iOS, Linux, MacOS, Oculus, Windows 32-bit, Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags PROCEDURAL, PROPS, POLYGON, ENVIRONMENTS, MATERIALS, MODULAR
Release date 21.11.2022

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