Video Showcase + Gameplay
Playable Demo
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A mix of fantasy and ancient Achaemenid Empire architecture .in particularly the PERSEPOLIS, the capital of one of the largest empires the World Has Ever seen. dating back to 2500 BC, known as the richest city under the sun.
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The first goal was to get the mythical design of an existing ancient civilization and mix it with some fantasy design. assets are designed and sculpted from reference pictures from the remnant of the ancient city that still stands, including murals and statues, Columns, Column heads, etc
I also wanted to make this optimized with baked lighting to work well with last and current-gen hardware, that's why I didn't use nanite for better assets and lumen for lighting and went with full-baked lighting.
to get the correct atmosphere and quality, I used a Fog volume material with control over the mask, Color, opacity, etc in material instance to be customized in the material without needing to bake or making fog dependent on bake to affect the environment.
the last point was to have some pre-assembled big sections to be able to make a point of interest or level sections as fast as possible in any custom map/level or terrain. (grouped assembled to just Copy/Paste from custom map to another or add it as a sub-level)
Overall, just copying the setup assets (lights, fog, Postprocess volume) in the demo map and adding the big sections from Sections Map provided should get a similar result in any project (2 copy/paste and you should get a similar result or better if you tinker with it if you want the custom artistic look, just make sure to bake once for the fog to take effect)
All presentations are from UE4 and in-editor to make sure it is raw without any editing and exactly as you get.