This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Assets use the Nanite system to allow for large amounts of geometry per asset while still maintaining performance.
Art created by Filipp Sparak in collaboration with Dekogon Studios.
Video Here - https://youtu.be/NeMKGPiPaXY