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Runtime Image Loader allows to load PNG, JPEG, BMP, TGA, OpenEXR, TIFF and QOI images of into Unreal at runtime without any problems. It creates texture in an asynchronous way so that loading even high-resolution textures will not impact the game and render thread frame times. The same approach is implemented for cubemaps.


Developer's update: The active development of this plugin is completed! It provides an intuitive Blueprint interface that allows to load images without facing issues that exist in vanilla Unreal Engine. That was my main intention and I'm not planning to support more advanced workflows, for example, cache layers, mip generation, rare image formats and OS besides Windows and Android (experimental). However, I always welcome pull requests adding new features.


Support channel (Discord): https://discord.gg/Ujw7QVrWxG

Technical Details

Features:

  • Supports loading of up to 8k resolution images in hitch-less manner
  • Allows to import HDR images aka Cubemaps (Windows only)
  • Can load an image over HTTP or from local file storage
  • Can load an image from Byte array (TArray<uint8>)
  • Can load an image as Pixel array (TArray<FColor>)
  • Can transform an image during loading
  • Can cancel all ongoing image loading requests (Windows only)
  • Supports PNG, JPEG, BMP, TGA, OpenEXR, TIFF and QOI
  • Supports 8, 16, 32 bit per channel (or up to 128 bit pixel depth images)
  • Can generate UI ready texture format (RGBA8 or 'float' RGBA)
  • Blueprint friendly
  • No static libraries or external dependencies (except for single-header libraries)


Tested on:

  • RHIs: DirectX 11&12, Vulkan
  • Unreal engine versions: 4.27, 5.0, 5.1
  • Platforms: Windows, Android (experimental)


Code Modules:

  •  RuntimeImageLoader (Runtime)


Number of Blueprints: 0

Number of C++ Classes: >30

Supported Development Platforms: Win32, Win64, Android

Supported Target Build Platforms: Win32, Win64, Android

USL
Unreal Solutions Ltd
All Assets by Author
14.23 
Platforms Windows 32-bit, Windows 64-bit, Android, Oculus
UE Versions 4.27, 5.0 - 5.2
Tags ASYNCHRONOUS, BLUEPRINTS, HITCHLESS, CODE PLUGIN, TEXTURES
Release date 14.03.2022

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