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The Python Times plugin allows your python scripts to automatically execute at a wide range of editor occasions in order to take your Unreal project's automation one step further. For example, you can hook a "naming convention fix" script to automatically execute after a new file got imported, or perhaps you can hook a script to write down a summary after a PIE or even a script that does some validation of assets before the editor shutdown! The possibilities are endless!!!

Technical Details

Features:

  •  Allow python scripts to automatically execute during one or more selected editor occasions.
  •  No limit in the number of scripts that can be executed per editor occasion.
  •  It's a further step in the editor automation, as you can have for examples assets automatically move to the right folders or apply naming convention automatically once imported.
  • Works perfectly with the famous free Unreal Editor python scripts library
  • Easy to use and require no technical background

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  •  PythonTimes (Editor)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (No)

Supported Development Platforms: (Editor for Win64, Mac)

Supported Target Build Platforms: (Editor for Win64, Mac)

Documentation: http://www.mamoniem.com/python-times/

Example Project: https://drive.google.com/file/d/1zqMFbSDpO6Sx4t29Wru5RDUyemAPrf-K

Important/Additional Notes: This is Editor only plugin that requires you to enable the "PythonScriptPlugin" plugin.

MM
Muhammad Moniem
All Assets by Author
14.23 
Platforms Windows 64-bit, MacOS
UE Versions 4.27, 5.0 - 5.2
Tags PYTHONS, LEVEL EDITOR, TOOLS, EDITOR TOOLS, EDITOR TOOL, SCRIPTING, PYTHON, PRODUCTION, CODE PLUGIN, PRODUCTIVITY, CODE, EDITOR UTILITY
Release date 26.07.2021

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