Our Procedural City Creator aka PCC is complete suite of tools for generating ultra realistic city environments using your own assets, for instance like the Matrix Awakens city. PCC features several tool for generating road newtork, road props, river, real world buildings shape and more. Because PCC is multi process generation, it allows you to design, tweak and customize each stage of the generation without loosing any artistic control and do not requires crazy processing power.
- PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing to mix premade and procedurally generated buildings as you wish.
- PCC supports car parking generation and Props spawning in any arbritrary area to give detail to your city, from small to big scale. On top of that all PCC modules can be used in standalone mode to quickly generate small portion of environment or any hero space, making it versatile in most case.
- PCC is heavly optimized to generate city using instanced Static Mesh component out of box, allowing for massive boost in perfomance in case of Nanite, Virtual Shadows maps and Lumen both Hardware and Software. Also PCC has built in editor widget for further optimisation and to automatically regroup generated actors into Data Layers allowing to create enourmus cities without having to suffer from performance issue in editor.
Showcase video (Youtube)
Do you want to take a look at a generated city level in the engine before you buy? click on the link!
[Before you start the tutorials, open the documentation and do everything listed in II-Prerequisites/Setup Section]
0- PCC Documentation (Text)
1- Learn city generation basics (Youtube)
2- Learn how to set up and use your own assets (Youtube)
3- Learn how to create procedural Buildings (Youtube)
4- Tutorial contents (file)
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