This tool is designed to make placing pipes in your scene as easy and quick as possible. It contains a total of 109 assets, and a blueprint designed to drive all the assets based on an array. This array controls each pipes length, transition type, and minor details such as capping openings or adding wall plates. Scaling of the pipes will maintain the shape as best it can until the pipe lengths get too short. A 'static mesh' reference is in place to allow you to keep the blueprint of the pipe, but reference a baked out version if you want to use it instead without losing the original pipes layout.