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Video: Link

Demo: Link

Documentation: Link (Read the paragraph about known problems before you buy)

I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower.

There are several examples of use in the asset, but you can come up with your own devices.

Technical Details

Number of Blueprints: 2 parent BPs, 17 child BPs, and several independent BPs. For example BP_Safe, which consists of: BP_DoorSafe, BP_wheel_Safe and BP_Handle.

Number of Meshes: 27

Input: Keyboard and Mouse, Gamepad, Touchscreen.

Network Replicated: No

Supported Development Platforms: Tested on Windows and Android

Z
Zegi.Assets
All Assets by Author
29.60 
Platforms Windows 64-bit, Windows 32-bit, Android
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags ENVIRONMENTS, MATERIALS, PHYSICAL ANIMATION, BLUEPRINTS, PHYSICALLY BASED, PLAYROOM, PHYSICAL
Release date 17.08.2022

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