Video overview of the project
Documentation
Demo
Custom_Character (now using BP_Interface so all you need to do is just copy node from third_person_bP that's all)
Discord
Update for UE 5.1 project
-Using Enhance Input
Update for UE 5.0 project
-Press & Hold E and Q to Start and Stop or Lift Up and Down Helicopter
-Manny & Quinn Character support
Additional Note:- Project needs HDRI Backdrop enabled its there by default if not you can easily enable it from plugins
Fully controlled helicopter, with sound, interior, detailed cockpit, player enter and exit function. All parts of the helicopter are animated in a blueprint not rigged with a skeleton mesh.
There is two levels Helicopter_LineUp_Map and Helicopter_Map where Helicopter_LineUp have Helicopter variation preset as shown in above images and Helicopter_Map has just 2 helicopters with the landing pad.
all 4 to 5 animated doors open when buttons are pressed 1,2,3,4,5
Helicopter control is possible using the keyboard, mouse and Gamepad
Control system: for keyboard and mouse
Enter Vehicle: F (once you are closer to the helicopter door and for Exit once it's in the ground)
Move Up&Down: E and Q key for unreal engine 5.0 project
Move Up&Down: Arrow up and Arrow Down key
Move Forward&Backward: W, S
Move Right&Left : D,A
CameraX Mouse X
CameraY Mouse Y
Open&Close Door : 1,2,3,4,5
Yaw movement: Prss&Hold Arrow Right and Arrow Left Key
Control system: for Gamepad
Enter Vehicle: Gamepad_FaceButton_Top / Y button (once you are closer to the helicopter door and for Exit once it's in the ground)
Move Up&Down: Gamepad_LeftTriggerAxis and Gamepad_RightTriggerAxis
Move Forward&Backward: gamepad_Left_Thumbstick Y-Axis
Move Right&Left : gamepad_Left_Thumbstick X-Axis
CameraX : gamepad_Left_Thumbstick X-Axis
CameraY : gamepad_Left_Thumbstick Y-Axis
Open&Close Door : 1,2,3,4,5
Yaw movement: gamepad_Face_Button_Left (X button) and gamepad_Face_Button_Right(B button)