A PathFinder with Topdown/RTS Camera
Pathfinding: https://www.youtube.com/watch?v=QqpaFlBx1KQ
Camera: https://www.youtube.com/watch?v=eEvKYroF2Qg
Documentation: http://wiki.teufel-engineering.com/en/pathfinding
QuickStart: https://www.youtube.com/watch?v=yB-wIUuQccI
V1.0.1 (In Review) - Bugfix Package Project
ControllerBase + CameraControllerBase:
CTRL + E -- Rotate Cam Right (works also when Cam is locked to Unit )
CTRL + Q - Rotate Cam Left (works also when Cam is locked to Unit )
CTRL + Left Mouse Click -- Move Cam to Mouse Position
CTRL + W -- Zoom Cam In
CTRL + S -- Zoom Cam Out
CTRL + HOLD SPACE -- Fast Zoom Out to Position
CTRL + SPACE + Left Mouse - Move Cam to Mouse Position
Mouse to Screen Edges -- Move Cam to Mouse Position
Right Click when Unit Selected -- Move Unit
Shift + Right Click when Char. Sel. -- Move Unit through Waypoints
CTRL + G when Unit Selected -- Lock Unit on Character
CTRL + T when Unit Selected -- Switch to Third Person Mode
Press A when Character Selected - toggle Attack
Press A + Left Click when Character Selected - Move to Position and Attack
Press A + Left Click on Enemy - Focus this Enemy
HOLD TAB -- Show Control-Widget
Pathfinding with Dijkstra
Generate one or multiple Grids by Datatable. Check if it fits for the Enviorment. Add A CenterPoint to every Grid and load the Pathfinding via my PathProviderHUD. The Controller and a UnitBase as well as two example Maps are allready setup with this Project. You can easily create your own by duplicating my Blueprints and or Maps.