A pair of vat grown biological propellant ballistic weapons with effects and animations integrated. These effects can be seen in these videos: https://www.youtube.com/watch?v=wf921tiEhF8
https://www.youtube.com/watch?v=9vwKrXVlUYc
They can be triggered by using the variables found in the actor blueprints for the weapons. these variables are as follows:
Actor_Fire; causes the weapon to fire a single round.
Actor_Reload; causes the weapon to reload.
Actor_Autofire; causes the weapon to fire automatically until the boolean is toggled off.
Actor_Wounded; causes the weapon to display diegetic effects associated with wounded organs.