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This plugin provides a blueprint type for storing Objects in a queue. The queue is a priority queue, meaning that each Objects is inserted with a corresponding priority, and Objects with a lower Priority value will be removed first.

This data structure can be used to implement event queues, where events must occur in a specific order, or for prioritizing any other kind of object or action.

Technical Details

Features:

  •  Priority Queue blueprint type.
  •  Enqueue and dequeue any Object reference with a priority.
  • Peek at the next item in the queue before removing it.
  •  Update an Object's priority by Enqueuing it again.

Code Modules:

  •  PriorityQueue


Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://unreal.rk4.xyz/plugins/ObjectPriorityQueue.html

4.88 
Platforms Other, Windows 64-bit, MacOS, Oculus, Windows 32-bit, Linux, iOS, HoloLens 2, Android
UE Versions 5.0 - 5.2
Tags NoAI, ALGORITHM, OBJECTS, QUEUE, DATA STRUCTURE
Release date 15.05.2023

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