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This plugin offers a high-performance runtime texture-based deformation in the player context.

Easily implemented using the material function provided by the plugin and used with the material's World Position Offset. It also provides a Niagara Function to sample the generated texture.

Due to using the RHI directly and the possible usage of Geometry Shaders if the platform supports it, having a low impact on the Game Thread, Render Thread and GPU, avoiding the Render Thread expensive UKismetRenderingLibrary::DrawMaterialToRenderTarget function.

Technical Details

Features:

  • High-Performance runtime texture-based terrain deformation
  • Custom shader rendering (using geometry shaders if supported by the platform)
  • Deform body component variable tick rate implementation
  • Generated texture sample support (material and Niagara)
  • Blueprint support


Code Modules:

  • [Runtime] NulledDeform
  • [Runtime] NulledDeformRender
  • [Editor] NulledDeformEditor


Number of Blueprints: 0

Number of Blueprintable Classes: 1

Number of C++ Classes: 22


Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Here

Example Project: Here

Example Project Build: Here

Important/Additional Notes: No

N
NulledRendering
All Assets by Author
37.97 
Platforms Windows 64-bit
UE Versions 5.1
Tags RENDER, RENDERING, PERFORMANCE, DEFORMER, BLUEPRINTS, DEFORMATION, RENDER PASSES, CUSTOM SHADER, HIGH PERFORMANCE, NoAI, DEFORMABLE, SHADERS, RENDER TARGET
Release date 18.02.2023

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