This plugin offers a high-performance runtime texture-based deformation in the player context.
Easily implemented using the material function provided by the plugin and used with the material's World Position Offset. It also provides a Niagara Function to sample the generated texture.
Due to using the RHI directly and the possible usage of Geometry Shaders if the platform supports it, having a low impact on the Game Thread, Render Thread and GPU, avoiding the Render Thread expensive UKismetRenderingLibrary::DrawMaterialToRenderTarget function.