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Morphing Examples with

using the Niagara Systems


Before applying to your SK, make sure of the following

1. Added morphing functionality to materials (see materials of used examples)

2. SK don't have too many materials

3. All effects compiled shaders

4. The scale of objects does not differ much from each other.

5. All settings in BP_Morpher changed to the required values


Discord channel

https://discord.gg/4dQQasRpDs

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Demonstration #1

https://youtu.be/4-_MymJBKxs

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Demonstration #2

https://youtu.be/IYCBbKfRTFw

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Demonstration #3

https://youtu.be/7mSONVv5CRM

Technical Details

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 10

LODs: No

Number of Materials: 62

Number of Textures: 35

Number of Blueprints: 7

Number of Unique Meshes: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Youtube

A
ArtHiteca
All Assets by Author
43.14 
Platforms Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags REALTIME VFX, NoAI, NIAGARA VFX, VISUAL EFFECTS, MORPHING
Release date 28.04.2021

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