Features:
• 12 Niagara Systems, Box, Sphere, Burst and Custom mesh, each with 3 different emitters, collisions on, collisions off and constant spawn
• 12 Niagara Blueprint Systems, each with exposed parameters that control all of the properties of the system such as: spawn rate, shadow casting, particle velocity, particle lifetime, particle size, particle colour and material, curl noise, drag, gravity and wind force.
• 4 Textures for a paper like material.
• 4 Master materials (paper, emissive, emissive with falloff and metal) and 5 Material instances for different looks.
• 14 different static meshes, 12 of them are confetti meshes and 2 of them are sample emitters.
• Runs at 120+fps on an RTX 2080 Ti, I expect it to run at 30 or less on a GTX 1060.
Type of Emitters: CPU and GPU Emitters
Number of Unique Effects: 12 Niagara Systems
LODs: No
Number of Materials: 4 Master Materials, 5 Material Instances
Number of Unique Meshes: 14 Static Meshes
Number of Textures: 4 Textures [512x512]
Supported Development Platforms:
Windows: Yes
Mac: No