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The Motion Platform Linker is a code plugin that integrates an Unreal Engine application with a locally running SimRacingStudio application via UDP. With easy-to-use and exposed to blueprint functions you can quickly send Unreal Engine data to SimRacingStudio as telemetry to power a range of motion platforms and other immersive peripherals.

Technical Details

Features

  •  Integrate with SimRacingStudio with simple and easy to use blueprint exposed functions
  •  Easily add support for motion platforms to your applications by sending telemetry to SimRacingStudio


Code Modules

  •  MotionPlatformLinker (Runtime)


Number of C++ Classes: 3

Supported Platforms: Windows

Documentation: https://tinyurl.com/dpdwrxjt

Example Project: https://tinyurl.com/4x7w9y67

Important/Additional Notes: This plugin is designed to integrate Unreal Engine applications with SimRacingStudio, it is not intended to communicate directly with motion platform hardware and requires a separate installation of the free SimRacingStudio which communicates directly with a range of supported hardware.

PS
Prismatic Studios
All Assets by Author
9.48 
Platforms Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags DRIVING SIMULATOR, PLATFORM, SRS, MOTION PLATFORM, SIM RACING STUDIO, MOTION, SIMULATOR, PERIPHERALS, UDP, FLIGHT SIM, CODE PLUGIN, MOVING PLATFORM, WINDOWS
Release date 25.06.2021

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