This medieval/fantasy modular building pack will help you to create some different styled one/two floor buildings (including attic area as a third floor) for your medieval/fantasy game. The pack contains (only) static meshes and two maps (assets overview and building examples).
* Update 1:
- added 55 new meshes (furniture & accessoires, see last screenshot) and placed them in building 1 and 5 for demonstration (the buildings are not fully decorated, for screenshots/previews only),
- fixed some collisions
- fireplace mesh updated (texture, added wood)
- You will get 346 meshes to create your building (area) including palisades, fences, doors/windows and other props (more may come)
- The building meshes (walls, floors, roofs, beams) using seamless textures
* meshes (specially walls) are not compatible with each other in terms of the seamless wood texture (to prevent tiling I decided to not go this way, it’s necessary to use the matching beams to hide seams, see the examples)
- Some meshes (props, stairs e.g.) have baked textures to add some more (normal) details
- Walls and floors have more than one material (walls: wood, outer/inner wall | floor: top/bottom -> floor/ceiling)
- Only one master material for everything (prepared for color and emissive mask, including parameters)
- It’s possible to create a building without walls by using different meshes (see building example 5)
- Besides there is a possibility to create small hut like buildings when using unique roof meshes (as an extra, see building example 6)
- The pivots are placed in such a way that you can create your building (easy) on the 10 cm grid (also door and window meshes use this grid for easy placement on the right spot, so you can rotate these meshes easily for open/close).
- Lightmap resolution/density is balanced in terms of quality/building time (some meshes using custom uv’s like floors to prevent bleeding)
Check the Building_Examples map where you will find (currently 7) buildings and how the meshes are placed. For better overview, they are organized in different folders (building1/floor1...) and subfolders (walls, roof...) so you could hide/unhide different parts.
The assets are built firstly for 4.27 (I submitted only one pack for everything as there is no need to do extra packs for different versions) and tested in UE5 (migrated) without any mesh/material/texture issue (used a default UE5 third person template project as test, you have to adjust/delete PostProcessVolume in UE5 as the light is too dark cause of 4.27 settings).
If you have any question before buy, please let me know. Any issues after buy? Check the mail address on the profile, contact me and I will help/support you with any pack (mesh, material, texture) related issue.