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Showcase Video: https://youtu.be/1SKFWK1MrxQ

Documentation: https://www.tinytoken.ca/home/modular-gameplay-debugger

Tutorial: https://www.tinytoken.ca/home/modular-gameplay-debugger/quickstart


Works with UE4.27 and UE 5.0, 5.1


Modular Gameplay Debugger is a plugin to help you easily author sophisticated gameplay debugging features normally not possible with the default debugger.


The plugin does all the heavy lifting for you (ships with commonly used submenus, filters and actions) so you spend less time debugging and more time developing your game.


Empower every member of your team from designers to programmers to debug easier and faster than ever before!

Gather and organize debugging information using submenus, filters and actions over just printing to screen. All driven and extensible by Blueprint!!! No C++ knowledge required (fully extensible in C++ as well!).


Modular Gameplay Debugger can be used from prototyping to production and supports teams of all sizes.


FEATURES:

Technical Details

Code Modules: TinyToken_ModularGameplayDebugger (Runtime) 


Supported Development Platforms: Windows/Mac/Linux

Supported Target Build Platforms: Windows/Mac/Linux

Documentation: Tiny Token Games - Modular Gameplay Debugger

Example Project: Ships with plugin

Showcase Video: https://youtu.be/1SKFWK1MrxQ

Support: Dedicated Discord Server for support and feature requests

License: Epic Content | EULA - Unreal Engine (Per Seat)

TTG
Tiny Token Games
All Assets by Author
33.88 
Platforms Windows 64-bit, MacOS, Linux
UE Versions 4.27, 5.0 - 5.1
Tags WORKFLOW ENHANCEMENT, WORKFLOW, MODULAR, DEBUGGING, BLUEPRINTS, GAMEPLAY, SOURCECODE, CODE PLUGIN, EASY BLUEPRINTS, CPP, CODE
Release date 24.10.2022

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