Showcase Video: https://youtu.be/1SKFWK1MrxQ
Documentation: https://www.tinytoken.ca/home/modular-gameplay-debugger
Tutorial: https://www.tinytoken.ca/home/modular-gameplay-debugger/quickstart
Works with UE4.27 and UE 5.0, 5.1
Modular Gameplay Debugger is a plugin to help you easily author sophisticated gameplay debugging features normally not possible with the default debugger.
The plugin does all the heavy lifting for you (ships with commonly used submenus, filters and actions) so you spend less time debugging and more time developing your game.
Empower every member of your team from designers to programmers to debug easier and faster than ever before!
Gather and organize debugging information using submenus, filters and actions over just printing to screen. All driven and extensible by Blueprint!!! No C++ knowledge required (fully extensible in C++ as well!).
Modular Gameplay Debugger can be used from prototyping to production and supports teams of all sizes.
FEATURES: