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Modular controller, usable with any actor and almost any collider. Create almost any locomotion system, including parkour, climbing, swimming, grappling hook, combat system, etc... and get it replicated over the network. Fine-tune or override the modular controller's logic with several function exposed to blueprint. Take a look at the provided example level, state modules and action module made both in C++ and Blueprint as guide.

Technical Details

Preview Video: https://youtu.be/InbRvhlphoA


Features:

  •  Modularity: can swap module at any point of time
  •  Flexibility: create brand new modules in C++, Blueprint or Both; or expand from existing.
  •  Network Replicated
  • Mobile Device Support
  • AI navigation
  • Customizable gravity at runtime
  • Kinematic Movement with Physics Interactions and Full Root Motion Support

Number of Blueprints: 5

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, Android

Supported Target Build Platforms: Windows, Android

Documentation: https://docs.google.com/document/d/1faQDxDzlVzILNH4GQX17VY6aLewVUYJ-yJywp_Pxobs/edit?usp=sharing

TBS
Tyni Boat Store
All Assets by Author
11.38 
Platforms Windows 64-bit
UE Versions 5.1
Tags CHARACTER CONTROLLER, CHARACTER, NoAI, MODULAR, CONTROLLER
Release date 27.04.2023

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