Mid CuBlob, the cubic slime. Fully physical, TPS or FPS controllable slime character, monster, minion, parasite for UE 4.26-5.2.
This slime is 5. asset in Blob series and also a "Middle sized" one of the Cube shaped blobs.
Blob serie assets are physically dynamic slime monsters with rich feature set. They can be used as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, blobs also have real time dynamics to mimic liquid-jelly like slime body. On top of all, a last beauty touch comes with gorgeous looking material.
- New bonus feature: addional Surface creases. (this feature is a experimental/bonus feature. will cost some addional performance. see videos below)
- Fully physical skeletal mesh with 4 physical asset presets
- 44 Animations.
- Can Parasite/control over prey. 2 BPs: 1 for slime and 1 for prey/mount.
- FPS mode (Slime vision).
- Liquid-like looking Advanced material with rich settings. (Blob material v2. this new version of material is more flexible and also comes with additional texture pack and features like heartbeat pulse.)
- Relax/stiffness HUD for better feedback and understanding.
Physical assets are additionally build for 3 versions of UE 4.26, 5.0, 5.1. it's because each of this UE versions are simulating physics differently. (4.26 version works as same in 4.27. also 5.1 works as same in 5.2)
Blobs Comparison chart
- Playable DEMO
Assets Preview
Full material preview (blob material v2)
Blob's fictional backstory:
Blob's are dangerous and Cosmos-like looking slimes. But this Deep beauty is the “last thing to see” for their preys. But Blobs are also parasitic monsters that can take control over preys. so if preys are lucky, they can be chosen for being a host. If slime prefers to use its prey as host, preys can stare to this cosmos for long time, until they become absolutely tired or fully absorbed.
… and also "lucky traveler's handbook" has a all-known passage about this blobby slimes: “if you think you found all beauty of the deepest night sky under the your feet, you are welcome to all darkness of personal hell of you.”
important to know:
- All previews are rendered in unreal engine 5.2
- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 after chaos engine getting own bug fixes.
- Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)