These materials are physically based and have been carefully crafted to mimic the properties of real-world materials, making them ideal for use in a wide range of applications, including games, films, and architectural visualizations. In addition, my underground metro textures are specifically designed to create a believable and immersive metro station environment. And for those interested in exploring the inner workings of my materials, I am happy to share the source files from Substance Designer with buyers of my textures. These textures are compatible with Unreal Engine 5 and utilize the new Ninite system for easy import and use in your projects.