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Mesh Sockets Tool Editor Plugin.

Print, query, add, copy and delete socket data on and between meshes.

Technical Details

Features:

Static Meshes

  • Print sockets data of Static Mesh
  • Delete sockets data from Static Mesh
  • Add sockets from a source Static Mesh to another target Static Mesh
  • Replace sockets on a target Static Mesh from another source Static Mesh


Skeletal Meshes

  • Print sockets data of a Skeletal Mesh (and its skeleton)
  • Delete sockets data from target Skeletal Mesh skeleton
  • Add sockets from a source Skeletal Mesh to another target Skeletal Mesh skeleton
  • Replace sockets on a target Skeletal Mesh from another source Skeletal Mesh


How to set up and use:

  1. In Project Settings/Plugins enable "Mesh Sockets Tool" plugin
  2. In the Content Browser Settings enable "Show Plugin Content"
  3. In the Content Browser navigate to Plugins/Mesh Sockets Tool Content/Blueprints
  4. Right-click EUW_MeshSocketsTool and select "Run Editor Utility Widget"
  5. Enjoy


Code Modules:

  •  MeshSocketsTool (Editor)


Number of Blueprints: 1

Number of C++ Classes: 2

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: All (Editor plugin)

Documentation: Readme file in plugin root directory


Important/Additional Notes:

  • Full C++ source code included
  • The static and skeletal mesh assets in the images are not included in the pack
GCT
Game Core Tools
All Assets by Author
19.73 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags SKELETAL MESHES, STATIC MESHES, WEAPONS, BLUEPRINTS, SKELETAL MESH EDITOR, STATIC MESH EDITOR, EDITOR UTILITY, EDITOR TOOLS, EDITOR TOOL, SOCKET, PROPS, NoAI, MANNEQUIN, SKELETAL MESH, MESH
Release date 10.10.2022

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