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A collection of materials, material instances, and material functions that can help improve material editing and produce a wide variety of amazing results.


  • Generate dynamic shapes such as circles, rounded rectangles, hexagons, etc. Animatable parameters allow for creating a wide variety of simple shapes without the need to make textures using an external application. This can be useful in user widget designs that require dynamic results based on game variables.
  • Apply image filters such as gaussian blur, edge detection, sepia, mosaic on both textures and scene textures (i.e. post-process filters)
  • Utility functions to achieve several technical results such as ignoring exposure for unlit materials
  • Functions to conditionally avoid sampling textures for performance gains.
  • Generate equirectangular results from 6 separate textures
  • UV manipulation functions allow the creation of several unique patterns such as circular UV patterns and fill a texture in only a subset of the entire UV range.
  • Include sample materials for decals for common game features such as health bar widgets and AOE ground indicators.


Blueprint is included to render materials into a render target. You can then export the contents of the render target to a static texture via the content browser.

Technical Details

Features:

  • Generate dynamic shapes such as circles, rounded rectangles, hexagons, etc. via material instances
  • Apply image filters such as gaussian blur, edge detection, sepia, mosaic on both textures and scene textures (i.e. post-process filters)
  • Utility function to generate unlit materials that are not affected by exposure
  • Utility function to conditionally sample textures for performance improvements
  • Utility function to generate equirectangular textures from 6 face textures
  • UV functions to generate special UV patterns such as circular UV, mosaic UV.
  • Conversion functions for common functions such as converting angle to UV coordinates and vice versa
  • Scale UV coordinate to fit/fill a texture into a given UV space based on the texture size
  • Functions to manipulate color output results such as adjusting brightness and contrast, invert and sepia
  • Helper functions for several common mathematical functions used in materials
  • Helper functions for common game user interfaces such as action button cooldown effects and ground targeting AOE indicators


Number of Material Functions: 83 material functions

  • For a complete list of functions, please view the attached screenshots

Number of blueprints: 2 blueprints

Number of Unique Materials and Material Instances: 79 materials and material instances

Number of Textures: 27 textures (for sample purposes only)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Provided in the sample map

24.43 
Platforms Windows 64-bit, MacOS
UE Versions 4.27, 5.0 - 5.1
Tags SHAPES, GAUSSIAN BLUR, POST PROCESS, HUD, USER WIDGET, MATERIALS, BLUR, SEPIA, GAUSSIAN, BLUEPRINTS, UMG, MATERIAL FUNCTIONS
Release date 05.11.2021

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