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The Marquee Selection Plugin provides a simple and intuitive way to select multiple objects in games. It utilizes a DynamicOctree for efficient selection processing of thousand Objects and operates on a separate thread to ensure high performance. The plugin is designed for game development and offers an easy-to-use interface for game developers to implement selection functionality.

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Examples:

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Features:

  • To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy. 
  • Collision is used only to determine the object's shape, and the physics functionality can be (or needs) disabled for optimization. You can also use your collision shapes
  • To optimize performance, when dealing with many objects, the plugin utilizes a modified Dynamic Octree, drastically improving processing speed.
  • The main part of the code is processed in a separate thread, which additionally ensures high performance.

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Technical Details

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Code Modules:

  •  MarqueeSelectionPlugin (Runtime)
  •  MarqueeSelectionPluginEditor (Editor)

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Info:

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android, ( MacOS, iOS, Linux - not tested )

Documentation: Link

28.75 
Platforms Windows 64-bit, Android
UE Versions 5.1 - 5.2
Tags RTS, CHARACTER SELECTION, SELECTION, SELECT, MARQUEE, RECTANGLE SELECTION, SELECTION RECTANGLE, CODE PLUGIN, MULTI THREAD, ACTOR SELECTION, MARQUEE SELECTION, PLUGINS
Release date 19.03.2023

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