139 noise textures.
- Handy for special effects on meshes, sprites, and the sort.
A zipfile with the source-files can be found in \VFXNoiseTexPack\SourceFiles\
86 Noise normals for UV distortion.
- to work in tandem with the noise textures to create stunning shader effects.
31 channel packed noise textures.
- While I prefer to keep my noise textures per file, these –often-used– channel-packed textures have been in my repertoire for many years.
42 sprite-related textures.
- Consider these a tiny bonus.
This all combined results in over 256 textures, ranging from 256x256 up to 2048x2048.
The majority of the noise textures are in a 2048x2048 resolution.
Contains the UV-Distorter material function.
- A material function that allows ease of use combining both the distortion normal maps and noise textures.
10 materials.
- Because we need master materials.
298 material instances.
- To showcase the textures in the preview map, they also allow you to quickly combine results.
1 blueprint.
- Nothing worth mentioning.
1 preview map.
- Because we need a way to showcase all the content.