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Intro Video (V2) | Documentation | Demo (Windows) | Setup Guide


Version 2.0 now live! View Changelog


Are you looking to add inventory and items to your game? My Blueprint System will provide you with everything you need to get started. Use it as your game's starting point, or adapt it to your project in part. With the extensive documentation you can also use it as a learning tool or "look under the hood" reference while building out your own inventory system.


This Blueprint System Includes the following:

  • Item System (Easy to manage and add new items)
  • Inventory System (moveable, adjustable slot count, per-item stack sizes, Place inventory items in any slot)
  • Simple Hotbar/Action Bar System
  • Storage Container System (players can store items in containers placed in the level)
  • Banking System (players can access a personal bank across all maps)
  • Crafting System (multiple stations w/unique recipes, fail and bonus chance support)
  • Vendor System (buy and sell items, restocking system, use item as currency)
  • Loot Boxes (open from inventory to get loot, 3 examples included)
  • Treasure Chests (Loot only treasure chests that can despawn)
  • Dropped Loot Handler (Drops player or NPC inventory or loot into the world)
  • Loot Table System (for spawning random loot in treasure chests and dropped loot)
  • Save System (for storage containers, player inventory, hotbar and player bank)
  • Interaction System (player presses E to interact)
  • Cross Level Support (for player inventory and player bank, travel portal included)
  • Replication for multiplayer games.
  • All related UIs also included.


The player can also transfer items from inventory to their bank or storage containers (and back) with right clicking or dragging and dropping the inventory item from one location to the other.


Extensive documentation for each included system is included. Blueprints are also easy to follow, and include comments to help guide you. Tutorial videos will also be released over time that go over each of the systems. 


My goal with this blueprint system was to create a very flexible but easy to use starting point that can be reused and molded to the needs of any project. 


You can preview this blueprint system right now by downloading the windows demo.

Technical Details

Features:

  • Item System (Easy to manage and add new items)
  • Inventory System (moveable, adjustable slot count, per-item stack sizes, Place inventory items in any slot)
  • Simple Hotbar/Action Bar System
  • Storage Container System (players can store items in containers placed in the level)
  • Banking System (players can access a personal bank across all maps)
  • Crafting System (multiple stations w/unique recipes, fail and bonus chance support)
  • Vendor System (buy and sell items, restocking system, use item as currency)
  • Loot Boxes (open from inventory to get loot, 3 examples included)
  • Treasure Chests (Loot only treasure chests that can despawn)
  • Dropped Loot Handler (Drops player or NPC inventory or loot into the world)
  • Loot Table System (for spawning random loot in treasure chests and dropped loot)
  • Save System (for storage containers, player inventory, hotbar and player bank)
  • Interaction System (player presses E to interact)
  • Cross Level Support (for player inventory and player bank, travel portal included)
  • Replication for multiplayer games.
  • All related UIs also included.


Number of Blueprints: 55 total (9 Blueprint Actor Components, 19 Blueprint Actors, 27 Widget Blueprints)

Input: Keyboard, Mouse

Gamepad Support: No

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation: View Documentation

19.35 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.2
Tags TREASURE CHEST, ACTION BAR, BLUEPRINTS, BANK, STORAGE, ITEM SYSTEM, INVENTORY SYSTEM, INVENTORY, LOOT, CRAFTING, LOOTBOX, HOTBAR, REPLICATED, VENDOR, USER INTERFACE
Release date 08.06.2022

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