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Debugging and presentation tool for gamepad/mouse/keyboard input. This plugin allows you to display onscreen which inputs are currently being pressed. It is useful for

  • overlaying realtime input in bug repro videos, to clearly show what the user is doing
  • showing your input actions when presenting the game over a video call, eg zoom
  • online video streaming


Demonstration video:


Features:

  • display active gamepad and mouse input in a visual screen overlay
  • show precise gamepad and mouse axis values next to the overlay
  • display pressed keyboard keys in compact text format
  • easily toggle the debugger with a console command
  • works both in editor and a packaged build
  • tiny memory footprint, just 3 small textures for the widget
  • Note: does not currently display touchscreen input


Documentation:

  • Add the given blueprint (BP_InputDebugger) into your map. You may have to turn on Show Plugin Content and Show Engine Content in your content browser settings to find the InputDebugger plugin directory
  • When the game is running, you can toggle it on/off by opening up the cheat console with ` and using the following command: InputDebugger.Toggle
  • If you want to change the location of the onscreen widget, open WBP_InputDebugger and drag Panel_Everything to the desired location

Technical Details

Code Modules:

  •  InputDebugger (Runtime)


Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64/Win32

Supported Target Build Platforms: Win64/Win32

8.62 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags INPUT, INPUTS, INPUT BINDING, RAW INPUT, DEBUG, DEBUGGER
Release date 16.12.2022

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