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Ino Essentials includes function and macro library, along side multiple cpp classes for providing extra nodes for blueprints.


This plugin will have regular updates and improvements, more features will be add it. because this plugin is used in most of the Inoland studio products.


if you need something in bp, that is not exposed yet, ask in the discord to be added for you.

also if you need any help or question or feedback, feel free to join our discord channel to discuss.

Discord Channel

Documentation

Example Project


***This pack will have regular updates, new subsystems and templates will added in the upcoming updates(if you want to have access to the latest changes, ask for private ino git repository)***


Major features:

1-Blueprintable Game instance subsystem: you can use this class to create subsystem inside editor and only with blueprint. its really easy to implement and to use.

2-Interaction system for replication multiplayer: you can use the single interface with simple system inside the Player controller, easily interact with all the actors in the level. you can easily call server/multicast/owning client events on all the actors and don't need to be worrying about being the owner or something else.

3-A* algorithm: with the A* UObject. you can easily path find with the A* algorithm inside blueprint.

there is more features and nodes in the plugin that's self explanatory. you can see all the nodes in the gallery of the product.


This plugin especially created for using inside other Inoland Studio products. you will get this plugin free, if you already own the product from Inoland Studio that needs this plugin.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Blueprintable subsystems
  • Interaction system for replication multiplayer
  •  A* Algorithm path finding
  • Try again with step macro
  •  Unique string generator
  • Advanced print screen node
  • Web browser widget with extra bp nodes
  • Set/Get clipboard
  • For each loops for enums
  • extra nodes for string and character like "get random character"
  • get current view mode
  • is editor
  • get project version
  • get environment variable
  • Base64 Encode/Decode
  • Convert texture render target cube to texture cube
  • Set cube map of reflection capture component

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  InoEssentials->Runtime

Number of Blueprints: 5

Number of C++ Classes: 4

Network Replicated: don't need to be replicated.

Supported Development Platforms: Windows, Mac, Linux, Android (other platforms supported, not tested)

Supported Target Build Platforms: Windows, Mac, Linux, Android (other platforms supported, not tested)

Documentation: Ino Docs

SourceCode: Ino Git

Example Project: Link

Changelog: Link

IS
Inoland Studio
All Assets by Author
23.96 
Platforms Android, Linux, Windows 64-bit, Windows 32-bit, Other, MacOS, Oculus
UE Versions 5.1
Tags PATHFINDING, WEBBROWSER, ALGORITHM, REPLICATION, NODES, BLUEPRINT PLUGIN, BLUEPRINTS, INTERACTION, SUBSYSTEMS, SUBSYSTEM, GAME INSTANCE, NoAI, ASTAR, ALGORTHM, CODE PLUGIN
Release date 25.02.2023

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