Ino Essentials includes function and macro library, along side multiple cpp classes for providing extra nodes for blueprints.
This plugin will have regular updates and improvements, more features will be add it. because this plugin is used in most of the Inoland studio products.
if you need something in bp, that is not exposed yet, ask in the discord to be added for you.
also if you need any help or question or feedback, feel free to join our discord channel to discuss.
Discord Channel
Documentation
Example Project
***This pack will have regular updates, new subsystems and templates will added in the upcoming updates(if you want to have access to the latest changes, ask for private ino git repository)***
Major features:
1-Blueprintable Game instance subsystem: you can use this class to create subsystem inside editor and only with blueprint. its really easy to implement and to use.
2-Interaction system for replication multiplayer: you can use the single interface with simple system inside the Player controller, easily interact with all the actors in the level. you can easily call server/multicast/owning client events on all the actors and don't need to be worrying about being the owner or something else.
3-A* algorithm: with the A* UObject. you can easily path find with the A* algorithm inside blueprint.
there is more features and nodes in the plugin that's self explanatory. you can see all the nodes in the gallery of the product.
This plugin especially created for using inside other Inoland Studio products. you will get this plugin free, if you already own the product from Inoland Studio that needs this plugin.