Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Cache net images to the local disk. If an image is not cached in the local disk, download it from the network and cache it to the local disk. If an image exists in the local cache, load it from the cache.


Very useful for projects with a lot of images from the network.


Youtube Tutorial Video: [link]

Bilibili Tutorial Video: [link]


“Fetch Image” node vs unreal's origin “Download Image” node.

  • The “Download Image” node will download the image every time you call it.
  • The “Fetch Image” node will only download the image the first time you call it, and the image will be cached to the local disk. The next time you call the node, the image will be loaded from the local disk, so it will be really fast.

Technical Details

Features:

  • Download images from the network and cache them to the local disk.
  • Load images from the cache as Texture2DDynamic.
  • Support queue fetch images.
  • Support set the expired time of the image cache.
  • Support set max disk size for the image cache.
  • Support set the root directory for the image cache.


Code Modules:

  •  ImageCache- Runtime


Number of Blueprints: 0

Number of C++ Classes: 8


Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32, IOS, Android



8.79 
Platforms Windows 32-bit, Windows 64-bit, iOS, Android
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags CACHE, IMAGE, IMAGES, DOWNLOAD, UMG, TEXTURES
Release date 20.10.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery