Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
Documentation📑Download it via the Discord
Integration ✨Video on how to integrate assets
Advanced Interaction System
- Interact with any object in the world.
- Implemented in an abstract way so you can use it easily on any system without any problem.
- Dynamic interact icons (E key)
- Shows dynamic interact text (Hold E to X)
- Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.
- Predefined interaction types like Interact, Toggle, Grab
- Works easily via interfaces
- Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.
- Many advanced examples
- Clickable buttons
- Toggle buttons
- Intractable Pull Chain
- Intractable Crank
- Intractable Switch/Lever
- Doors and fireplaces
- Intractable Lights
About Hyper
Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.
I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.
Quality First
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
· Complete and flexible, I include the most common use cases for most types of games in our products.
· Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
· Flawless integrations.
· Blueprint only, so we keep it accessible for you and your complete team.
· Extensive documentation, I try to comment on everything in the code. Besides that, the systems come with documentation after verification. I try to not only explain what happens by also why. I want you to be able to learn.
· I aim for my assets to be production-ready.
Example Images and content
On the product page, I use some example images of how it can look in a populated scene. That populated scene is not included. The scene in the example area is. Check out the demo for the full experience!