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This project shows how I made a highlight object function that only shows specific objects. It can be other BPs Pawns or even static meshes. And it doesn't use line trace like all the other tutorials online. Instead, mine will show you all actors within range of the character. You can make it larger or smaller and set specifically what highlights. With this code you could even attach it to say a grenade and make a spotting grenade to show enemies through the walls. It is currently setup to the "F" key. While holding it down if there are items in range set to highlight they will. When you let off they will revert back to normal. This would work great in multiplayer as well since it is in the Player BP. It can be used in 3rd, 1st person, and even VR. Simple to understand code with limitless possibilities. 

Technical Details

Features: Highlight

  •  Highlight mesh for post process in level
  •  Player BP with code
  • 1 example level


Number of Blueprints: 1 (all code inside the player bp)

Input: Keyboard & Mouse

Subsystem: Default Online Subsystem (Game is compatible with any Unreal Engine Compatible Subsystem)

Supported Development Platforms: Windows, Mac, Linux

Documentation: provided in game

Video: https://vimeo.com/785474014

SRG
Swamp Rabbit Games
All Assets by Author
4.93 
Platforms Windows 64-bit, MacOS, Linux
UE Versions 5.1
Tags PROPS, HIGHLIGHT, BLUEPRINTS
Release date 04.01.2023

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