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The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors' collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.

A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.

This video explains everything: https://youtu.be/ZV4ULN4CFpk

Updates Changelog

Technical Details

Features:

  • Scatter multiple variations of static mesh on top of any level actor that has collision.
  • Modify various scatter parameters like scatter range, scatter config, trace settings, etc for complete artistic control
  • Allows controls to set a scale range for each mesh added in.
  • Add items to the 'ignore collision' list to exclude them while scattering.
  • Toggle align to normal and trace on/off.
  • Also comes with a baker tool that bakes and organizes HScatter BPs into individual Static Mesh actors.


Number of Blueprints: 2

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/ZV4ULN4CFpk

Support Discord: https://discord.gg/24eJUSygwB

Important/Additional Notes: Showcase assets not included

WNP
Why Not Plugins
All Assets by Author
9.48 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags NoAI, ENVIRONMENTS, BLUEPRINTS
Release date 22.09.2022

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