Giga Mars
Showcase video
Giga Mars is derived from over 1 billion polygons, with this terrain data powered by Nanite, enabling cinematic viewing of Mars for a variety of purposes, in real-time. The total color map is over 81,000 pixels wide and 40,000 pixels high which is based on real data that has then been artistically treated. The normal map is over 40,000 x 20,000 pixels, and allows for normal flatness to be adjusted, changing the intensity of the normal map features.
This project provides Mars at two different scales in two separate levels, one small stylized and artistic, while the other is built to scale.
Giga Mars requires SM6 to be enabled for Nanite if using Unreal Engine 5.1. SM6 is enabled by default in Unreal Engine 5.1.
Discord - Openclay Creator Discord
Hardware
Nanite on PC requires the following;
- NVIDIA: Maxwell-generation cards or newer
- AMD: GCN-generation cards or newer
Notes:
This project is ~3.5 GB in size.
- This project does not include heightmaps.
- Giga Mars requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
- Please see the Nanite documentation below for more information
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Questions
If you have question, please ask so we can help.
Email - epicsupport@openclay.com