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Giga Earth


Showcase Video


Giga Earth is derived from over 2 billion polygons, with the optimised terrain data powered by Nanite, enabling cinematic viewing of Earth for games, cinematics and interactives, in real-time. This Earth is built to scale and leverages Epic's atmosphere to dynamically light and shade the atmosphere depending on the angle it's set to.


Surface

The color map comprises 81,920 pixels wide and 40,960 pixels high and has been hand painted to have many data processing artefacts removed. The normal map comprises 81,920 pixels wide and 40,960 pixels, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic needs of near and far shots.


Night Lights

  • Visibility driven by lack of sunlight
  • Adjustable Intensity
  • Adjustable Color
  • 81k texture

Clouds - Volumetric (for close shots [experimental])

  • Simple volumetric clouds (as shown in stills [requires 'Volumetrics' plugin be turned on])

Clouds - Textured (for medium to long shots)

  • Adjustable normal flatness
  • 41k pixels of real cloud texture

Country Borders

  • Adjustable Intensity
  • Adjustable Color
  • 81k texture

Stars

  • Adjustable Brightness
  • 8192x8192 pixel texture map


Watch - Demo Video

Discord - Openclay Creator Discord


Hardware

Nanite on PC requires the following;

  • NVIDIA: Maxwell-generation cards or newer
  • AMD: GCN-generation cards or newer


Notes:

This project is ~7 GB in size.

This project requires the 'Volumetrics' plugin be activated to use the volumetric clouds.

Volumetric clouds have limited range of shadows (~400km) - see gallery for examples. Volumetric clouds will cause shadow streaking beyond this if viewed from far out distances.


Giga Earth requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.


  • This project does not include heightmaps.
  • Please press play and then stop in the editor to execute the recommended console variables.
  • Giga Earth requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
  • Please see the Nanite documentation below for more information

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/

If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following


from

[/Script/WindowsTargetPlatform.WindowsTargetSettings]

DefaultGraphicsRHI=DefaultGraphicsRHI_Default


to

[/Script/WindowsTargetPlatform.WindowsTargetSettings]

DefaultGraphicsRHI=DefaultGraphicsRHI_DX12


Questions

If you have question, please ask and we'll see how we can help.

Email - epicsupport@openclay.com


Version Log:

v 0.8.0 Changes (released 28th April, 2023)

  • Country borders texture added


v 0.7.0 Changes (released 24th March, 2023)

  • Earth Surface master instance material now controls surface parameters.
  • Land tint color and strength
  • Water tint color and strength   
  • 200 + artefacts removed from cloud textures
  • Cloud texture now wraps with seamless texture
  • Cloud texture shadow geo added (not for volumetric clouds) [experimental]
  • Cloud texture geo now has shadows off
  • Added control groups to turn cloud geo and cloud geo shadow on and off more easily
  • Cloud tile 2 texture corrected
  • Fixed cloud texture maps border between 21 and 30
  • r.Nanite.MaxPixelsPerEdge 0.05 added to Level Blueprint (press play to execute)
  • Surface roughness default increased to 0.5
  • Star brightness default increased to 5


v 0.6.0 Changes (released 28th February, 2023)

  • Added volumetric clouds
  • Added animated waves (normal map) on water bodies
  • Refined specular/roughness reflection on water bodies
  • Adjusted post processing volume grading


v 0.5.3

  • Giga Earth released!

Technical Details

This product supports Nanite for Unreal Engine 5.0+


Features: 

  •  1 x level planet and atmosphere to real-world scale.
  •  Adjustable normal flatness to control the apparent normal intensity for terrain and clouds.
  •  Adjustable brightness for stars and night lights.


Number of Unique Meshes: 101

Collision: (Yes - automatically generated)

Vertex Count: ~40,000,000

LODs: (No)

Number of Materials and Material Instances: 4 Materials, 102 Material Instances

Number of Textures: 352

Texture Resolutions:

  • 8192x8192
  • 8192x7160
  • 4096x4096

Supported Development Platforms:

Windows: (Yes)


Documentation: 

Documentation will be added in a future release. Until then, please see the Demo Video


If you are experiencing Nanite triangulation issues, please press play and stop to execute the console variables in the Level Blueprint.


Notes:

This project uses data from NASA sources. Many thanks to NASA for their incredible work, especially the team behind Visible Earth.

97.75 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags REALISTIC, NoAI, EARTH, PLANET
Release date 17.02.2023

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