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If you need help with model, please contact me at [ zeroart3d@gmail.com ].
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Video: https://youtu.be/3fLOviPn5Wg
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The game model "Ghoul" is made on the basis of an epic skeleton and you can use any animations created for the epic skeleton.
Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ tail_1, tail_2, tail_3, tail_4 ].
Tail physics simulation.
Blendshapes: Eyeblink, jaw and tongue blendshapes.
Texture maps: PBR - BaseColor, Normal, ORM, MatID, Opacity.